Crystal Rush
Crystal Rush is a simple top-down move-and-collect game prototype. The player moves through a small level, avoids a trap, and reaches the objective to win. The game was built in Unity using Rigidbody2D movement, colliders, and interactive objects.
Controls:
WASD or Arrow Keys to move.
How the game meets the assignment requirements:
This game uses Rigidbody-based player movement with a Dynamic Rigidbody2D. The level was created using sprites and colliders so the player can move through the play space while being blocked by walls. I added additional interactable objects, including a trap that displays a message when the player touches it and a win condition tied to the collectible/objective.

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